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L1[02:42:53] ⇨
Joins: ben_mkiv|afk
(ben_mkiv|afk!~ben_mkiv@88.130.157.226)
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Joins: Not-b6b6
(Not-b6b6!~notifico@ec2-52-3-50-241.compute-1.amazonaws.com)
L6[13:41:52]
<Not-b6b6> [OpenSecurity]
manaphoenix edited issue
#144: [Bug] Alarm crashes game! -
https://git.io/Je4D0</span>
L7[13:47:34]
<Mimiru> I... don't think Alarms are meant to be used as
upgrades.. lol
L8[14:02:15] <ben_mkiv|afk> ive added that
as feature a while ago
L9[14:02:27] <ben_mkiv|afk> but its kinda
not perfect as sounds cant move
L10[14:03:34] <ben_mkiv|afk> abstract
method error... yay
L11[14:04:54] <ben_mkiv|afk> which only
happen in standalone but not dev environment for some reason
L12[14:05:55] <ben_mkiv|afk> oh nvm, i've
moved the whole sound handling to TileEntityOSSound, thats probably
the issue
L13[14:13:01] <Mimiru> Oh, lol.. didn't ven
know :P
L14[14:13:03] <Mimiru> even*
L15[14:15:52] <ben_mkiv|afk> yea that
happened when i made the doorcontroller as upgrade for
microcontrollers
L16[14:16:07] <ben_mkiv|afk> so now you can
use alarm, entitydetector, door controller and rfid reader block as
upgrade
L17[14:22:23] <Mimiru> Neato
L18[14:31:43] ⇨
Joins: benny__
(benny__!~ben_mkiv@i59F67823.versanet.de)
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L20[14:51:53] <Not-b6b6> [
OpenSecurity]
ben-mkiv assigned issue
#144: [Bug] Alarm crashes game! -
https://git.io/Je4D0</span>
L21[14:51:56]
<Not-b6b6> [OpenSecurity]
ben-mkiv labeled issue
#144: [Bug] Alarm crashes game! -
https://git.io/Je4D0</span>
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