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L2[08:47:21]
<Not-95e8> [OpenSecurity]
ben-mkiv 9c415e0 - small fix for rolldoor
L4[09:46:01]
<Not-95e8> [OpenSecurity]
ben-mkiv 0e34dc1 - entityDetector returned wrong entity
locations :(
L5[17:22:43] <Not-95e8> [
OpenSecurity]
SuPeRMiNoR2 commented on issue
#28: [Feature Request] Garage Doors/Shutters -
https://git.io/fh59K</span>
L6[19:06:48]
<Not-95e8> [OpenSecurity]
ben-mkiv pushed 1 commit to 1.12.2 [+12/-12/±22] https://git.io/fh5Hz</span>
L7[19:06:50]
<Not-95e8> [OpenSecurity]
ben-mkiv 1cd2912 - minor refactoring/cleanup bolt: fix
aligninment of energybolts to the yaw/pitch of the energy turret
energyturret: now stores a EnumFacing as Pitch, so if its placed
against a ceiling it will store that in the blockstate (facing
property was dropped, as its useless at all for the turret) bolt:
removed duplicated code from the update method, not sure if the
speed of the
L8[19:06:50] <Not-95e8> bolt should be
increased now, as it doesnt move twice each tick anymore bolt:
comparing to blocks materials (glass, air, ...) instead of
blocktypes to check if the bolt can pass a block bolt: some weak
blocks can be broken by the bolt now (spider webs, leaves, vines
and grass (not blocks))
L10[19:13:49]
<Not-95e8> [OpenSecurity]
ben-mkiv 5e4505c - wait, that was grass blocks...
should be plants i guess O:-)